﻿// /****************************************************************************
//  * Copyright (c) 2018 Karsion(拖鞋)
//  * 
//  * http://qframework.io
//  * https://github.com/liangxiegame/QFramework
//  * 
//  * Permission is hereby granted, free of charge, to any person obtaining a copy
//  * of this software and associated documentation files (the "Software"), to deal
//  * in the Software without restriction, including without limitation the rights
//  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
//  * copies of the Software, and to permit persons to whom the Software is
//  * furnished to do so, subject to the following conditions:
//  * 
//  * The above copyright notice and this permission notice shall be included in
//  * all copies or substantial portions of the Software.
//  * 
//  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
//  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
//  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
//  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
//  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
//  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
//  * THE SOFTWARE.
//  ****************************************************************************/
using UnityEditor;
using UnityEngine;

namespace QFramework
{
    [CustomEditor(typeof(ScriptableObject), true, isFallback = true)]
    [CanEditMultipleObjects]
    internal class ScriptableObjectInspector : UnityEditor.Editor
    {
        private ButtonExAttributeDrawer buttonExAttributeDrawer;

        public override void OnInspectorGUI()
        {
            if (!target)
            {
                return;
            }

            if (buttonExAttributeDrawer == null)
            {
                buttonExAttributeDrawer = new ButtonExAttributeDrawer(target);
            }

            buttonExAttributeDrawer.OnInspectorGUI();
            DrawDefaultInspector();
        }
    }
}